Tag: teacher

  • AI in Education: a focus on pedagogy

    Introduction

    AI is here to stay. The promise of streamlined workflows, a shorter workweek, and overall convenience in our daily lives has solidified AI’s place in our world. In education, we strive to backwards design curriculum and the codification of necessary skills from the future world our students will find themselves in. Preparing our students for their future is the critical focus of education and has always been our North Star.

    Assessment

    The growth of AI tools is both challenging the processes by which we engage our students and providing opportunities to effectively and efficiently scale well-established instructional practice (pedagogy). Instructional assessment processes, that is, how we measure knowledge and skill acquisition, have always been a central component of education. Traditionally, educators have worked to balance summative assessment and formative assessment.

    The goal of summative assessment is to evaluate student learning at the end of instruction, often leveraging pre-existing benchmarks. This is an end-product, rather than process focused, area of assessment. What does this matter for AI? One example that illustrates AI’s relevance is if the summative assessment in a class is a take-home essay, can an educator truly trust who, or what, is doing the work? When responses were copy/pasted off of a website educators learned how to flag the work but AI tools are increasingly unique responses that are challenging to identify for authenticity.

    The exciting contribution AI brings to assessment is in the formative assessment realm. Here the goal is to monitor ongoing student learning and to provide meaningful feedback. It is difficult for an individual educator to give this type of ongoing feedback consistently for large groups of students. AI can be a powerful tool to personalize learning for students with rapid, in-the-moment feedback to nurture their comprehension during their learning process.

    Instruction

    AI, like all technology, is an amplifier, in an educational setting, AI amplifies both good practice and strategies that need improvement. The Apprenticeship Model, at it’s core, is arguably the most natural, effective form of teaching and learning, and has remained amongst modern humankind’s greatest scalability challenges.  We have filled auditoriums with eager learners, designed self-paced courses, and explored countless feedback systems, all to replicate the painfully obvious: a human touch in learning is incredibly powerful but horribly unscalable. Here an expert works individually with a learner to model, guide, provide feedback, challenge, and validate the learners progress. 

    Although apprenticeship can differ widely from one context to another, they typically have some or all of the following features1:

    • MODELING – the educator carries out the task, simultaneously thinking aloud about the process, while the learner observes and listens.
    • COACHING – as the learner performs the task, the educator gives frequent suggestions, hints, and feedback.
    • SCAFFOLDING – the educator provides various forms of support for the learner, perhaps by simplifying the task, breaking it into smaller and more manageable components, or providing less complicated equipment.
    • ARTICULATION – the learner explains what they are doing and why, allowing the educator to examine the learner’s knowledge, reasoning, and problem-solving strategies. 
    • REFLECTION – the educator asks the learner to compare their performance with that of experts, or perhaps with an ideal model of how the task should be done.
    • INCREASING COMPLEXITY AND DIVERSITY OF TASKS – as the learner gains greater proficiency, the educator presents more complex, challenging, and varied tasks to complete. 
    • EXPLORATION – the educator encourages the learner to frame questions and problems on their own, and in doing so to expand and refine acquired skills.

    While this tried and true method of learning is effective in a 1:1 scenario, it has historically proven a challenge to scale to a larger student audience. AI has the potential to make the apprenticeship model a highly effective pedagogical practice. The ai-apprenticeship model finds the educator MODELING a task for their students (while explaining their thought process) then directing their students to a self-guided, AI-powered, series of tasks which are responsively-enabled to appropriately challenge the learner to achieve expertise (COACHING, SCAFFOLDING, ARTICULATION, REFLECTION, and INCREASING COMPLEXITY AND DIVERSITY OF TASKS). The educator has been enabled to work 1:1 with students requiring support beyond what the AI is offering. Finally, with developments in AI students now have a new set of tools that they can use to produce AI generative products, via question prompts, that represent their content-area expertise (EXPLORATION).The entire time an authentic discourse is imperative to humanize the process with front of classroom check-ins and student led summary dialogue.

    Further, we are hearing of innovative educators modeling AI applications through transparent examples with their students, identifying the pros and cons of the technology as it exists today. The modeling approach, where the educator speaks openly about how they use AI, and even explain their reservations, is a life-skill lesson on having grit, or agency, to persevere in overcoming a new challenge. By demonstrating a level of stick-to-it-tiveness that we all need in life, educators are using AI as a use case that has provided opportunities for their students to have clear access to the skill of agency in action.

    Safety and Security

    AI is not a replacement for teachers. Teachers are essential for providing students with the guidance and support that they need to succeed. AI can be a valuable tool for teachers, helping them scale good practice and effectively reach more students. But we need to proceed with care when deploying emergent technologies into schools, here we are appropriately hyper-sensitive on how these technologies will impact our students. Regarding AI, the pedagogy will get worked out, teachers are masters of change, that’s not to undermine the significance of the instructional shift, but it can be done. The challenge we need to resolve is centered on safety and security. Data privacy is a fundamental concern that has to be resolved and better understood. Learners need to ask questions, work through problems, and create less than perfect solutions, all of which are not meant for the public stage, their privacy matters and must be protected.

    Change is uncomfortable and sometimes scary but change whether forced (ex. COVID teaching), or by choice, has the potential to guide us to make the world a better place for our children.


    Also published: Shippee, Micah, AI in Education: a focus on pedagogy (November 30, 2023). SSRN: https://ssrn.com/abstract=4649752 or http://dx.doi.org/10.2139/ssrn.4649752


    Sources

    • Collins, A. (2006). Cognitive apprenticeship. In R.K. Sawyer (ed.), The Cambridge handbook of the learning sciences (pp. 47-60). Cambridge, England: Cambridge University Press.
    • Collins, A., Brown, J.S., & Newman, S.E. (1989). Cognitive apprenticeship: Teaching the crafts of reading, writing, and mathematics. In L.B. Resnick (Ed.), Knowing, learning, and instruction: Essays in honor of Robert Glaser (pp. 453-494). Hillsdale, NJ: Erlbaum
    • Ormrod, J. (2019). Human learning (8th ed.). Upper Saddle River, NJ: Pearson.
  • Finding Your PLN #WanderlustEDU #Teacher #Change

    If you are feeling lonely in your teacher journey… you are doing it wrong. Teaching is about sharing, collaborating, and growing. The concept of closing the door and focusing only on your own teaching in your own space is not what our profession is all about.

    As a second-year teacher, I remember the excitement that ran through me about leading my students to participate in a certain project-based learning activity. I bolted down the hall with great enthusiasm to share my excitement with a veteran teacher I greatly respected. Unfortunately, the teacher’s reaction was cold and even negative. He seemed offended I was trying a strategy he did not believe was worth the time it took. As I thought about it further, I realized this teacher would be the only one not using this new strategy, and perhaps he felt a loss of solidarity as I crossed over to “the dark side.” That encounter taught me a couple of things. First, I realized out-of-the-box thinking can be received in two ways: with fervor or hostility. Each response depends on the person we are sharing the new idea with. I realized the same goes for enthusiasm. While some colleagues find the enthusiasm to be infectious, others perceive it as a threat.

    The colleagues that we see face-to-face, I like to think of as our Professional Learning Community (PLC). Our PLC can be a powerful group to grow and change with, but change takes time. Sometimes we need to find a group more in alignment with who are in the moment, social media provides us with the venue to customize our very own Professional Learning Network (PLN). These are people you can connect with at any time about some very unique teaching strategies and concepts that are most meaningful to your growth in-the-moment.

    Who are the people in your PLN? Compose a post on you favorite social media site (Twitter, Facebook, Instagram, etc…) and tag your top 5 PLN members. Use #PLN and #wanderlustEDU to share with other readers. Here are a few of my favorite PLN members (there are MANY more).

    Understanding who you are in the change process is important. More about you PLC and PLN can be found here… better yet check out Chapter 4: Helping Others Along and Finding Your PLN in WanderlustEDU: An Educator’s Guide to Innovation, Change, and Adventure.

    Let’s Do This!

  • Storytelling with Text Messaging

    Storytelling with Text Messaging

    Teaching students to recognize both sides of an argument, and/or have structured conversations centered around class content, regularly finds its place in our classrooms. We teach argumentative essay writing, debate protocols, conversational cues (in all languages), etc… These lessons can be completed through traditional classroom strategies, through podcasting…. and perhaps through texting.

    There are a number of websites that let you create a fake text message but I have found many are loaded with questionable (and clickable) advertisements or are just plain blocked in school. To circumvent these roadblocks, I have created a Google Slides deck using an iPhone X frame for inserting text messages in.

    The process is relatively easy, you just copy and paste the appropriate shape to keep the conversation going. One of my students called me out on the fact that there is a green iMessage arrow but I made my conversation bubbles blue… thanks Brady, I fixed it for class!.

    Students can check their work by previewing the slideshow and clicking the next arrow. One bubble at a time should appear on each slide if they have done it correctly.

    Once completed, students can make the slideshow run itself with the following steps in Google Slides:

    1. Click “File”
    2. Select “Publish to the web”
    3. select “auto play” with 2 second transitions
    4. A link will be created that can be shared.

    For a bit more of an extension to this activity you can upload the slides to Tall Tweets to create an animated GIF like the one I used.

    Our students are texting and communicating via social media on mobile devices quite regularly, perhaps activities like this will provide us with teachable moments in the classroom.

    Have fun!

    Micah

  • Podcasts are Lit

    For whatever reason I’ve always thought of podcast is being relatively passe. The idea of audio-only didn’t seem super appealing to my students who are driven by YouTube content. Lately, I have been listening to a podcast from places like Stuff You Should Know and I absolutely love it! So I’ve been trying to think about how this might be relevant for my classroom.

    In my social studies classes, we spend a great deal of time working on presentation techniques that are visual. I talk to my students about message design principles to help the viewer engage in the content that the students are trying to present. We look at template-driven applications like Google Slides templates, Slides Carnival, etc… and we also look at video templates like Adobe spark video (which I absolutely love). But all of these examples are really designed to improve visual design skills… designing for audio is equally important.

    In an effort to help my students craft a clear dialogue, or writing a message, I decided to try podcasting. Since we were studying FDR and his Fireside Chats it seems like the perfect opportunity to focus on audio message design. I was inspired by the work of my friend Alicia Johal (www.aliciajohal.com) who uses podcasting with her students. Alicia shared her template with me for Designing and planning effective podcast.

    Alicia’s Slide Resources which includes the Podcast Planning Guide

    Alicia pointed me to Anchor.FM which is a great place for students to create an actual working podcast that they can publish. It even has a monetizing feature which is very effective for our Youtube-Follower generation.

    One of the principles I share with students when podcasting was that it’s about 125 words per minute, a 3-5 minute podcast need to have 400 to 500 words in order to fulfill the time requirement. The idea of scriptwriting was not well received, the students appeared very intimidated, in response, I created a very simple video* example of how to get started.

    *Please note, this example should be paired with a discussion about correctly citing sources.

    To help my students record podcast in a crowded room I found for them what I called recording studios. Our recording studios were actually cardboard boxes used for photocopying. We’ll use these boxes to put are Chromebooks and so that when we recorded we wouldn’t pick up the audio other around the room. Overall are recording studios worked out really well and soothing podcasts were relatively clear concise.

    I’m very happy with the way this project came out. Here’s an example of some of the student recordings.

    Nick’s Podcast

    Lily’s Podcast

    Emilia’s Podcast

    I look forward to doing more podcasting with my students in the future.

  • Understanding School Culture

    Understanding School Culture

    “The productivity of a work group seems to depend on how the group members see their own goals in relation to the goals of the organization.”

    – Ken Blanchard

     

    Schools are a funny thing. No really. Have you ever stood in front of a class of students and thought, “I am glad they do not realize that there are way more of them than me” or “Oh no, I’ve lost control, what do I do now?” I have found it is best to keep these as inside-thoughts. Where else do you have a small authoritarian rulership (administrators and teachers) oversee a body of free people (students) with little to no voice in decisions, who vastly outnumbered their oppressive rulers, yet we find relatively few uprisings? Sounds like the making of a dystopian young adult novel… super meta.

     

    In education, we plan very hard to organize and arrange our careers, content, and clientele into a predictable structure of choices and consequences. Our preloaded, university-education-based decisions are not always very realistic. Our best-laid plans do not always work out. The Teacher Experience (TX) we gain on our journey prepare us more than almost anything else. A map of our journey that clearly lays out all possible outcomes for classrooms and schools, frankly, does not exist. The teacher journey better reflects a “Choose Your Own Adventure Story” where we keep trying for the best outcome.

     

    We have learned to organize our schools and our school days to maximize learning potential in the most effective and efficient ways possible… or at least that’s what we tell ourselves. The way we think about schools in terms of a hierarchy can, of course, support certain levels of efficiency, but it is important that we do not allow this structure to define us and box us in declaring “That’s the way we’ve always done it.” Our most basic school organizational structures we have reporting lines that operate with certain levels of interaction between school administrators, teachers, students, parents, and our communities.

    Screen Shot 2018-04-12 at 4.02.13 PM

    (1)

    These interactions, particularly the lateral ones do little to support or encourage interdisciplinary instruction and therefore support one of the greatest detriment of modern education, silos. Silos, or cross-content barriers, illustrate industrial revolution thinking around preparing an individual for a certain task in a certain place. Think of a traditional assembly line where a worker adds one single widget to one machine, they do this as they have been trained to with no real comprehension of all of the moving parts. This training and preparation for tasks can be seen in the lack of interdisciplinary instruction we often see.

     

    Conway’s Law

    According to Conway’s Law, the lines by which we explain our interactions with each other can tell us about ourselves (2). An organizational system built on sharing and collaboration will look very different than that of which fosters a competitive atmosphere. Take for example this satirical look at Amazon, Microsoft, Facebook, and Google.

    conwayslaw.png

    (3)

    Would a review of our school hierarchical structures match conversations with teachers and administrators over the same communication structure? Would we be Google or Apple… or Microsoft? Would we see instructional silos which limit our collaboration? Would an exploration of our school building schedules reveal an even worse case of ubiquitous isolation? If so, we have just identified a barrier in growing a culture of innovativeness, we have to spend time with each other to develop and establish our shared cultural norms, our shared beliefs about school.

    The Activity System

    In education, we develop school-wide vision statements that explain our educational focus and mission statements (which explain how we are going to get there). The process of developing these should take into account all the activity that goes on in our schools and communities. While accurately reflecting who we are. The word “activity” represents a cultural phenomenon (4) which is unique to each school context. We cannot automatically generalize our context-specific activities to other settings when we discuss school culture we want to be as specific as possible about what “school” we are talking about. Analysis of a school building will yield a more intimate result than of a school district. Therefore, we must first decide on the school to be explored.

     

    With our specific school in mind, we need to understand how all the actual moving parts are connected we call this an Activity System. Our understanding of the Activity System can go a long way in increasing our understanding of how our school cultures work and more importantly how to help us toward innovativeness. The Activity System illustrates how we engage in achieving organizational goals (school vision). The system points out that we must seek to describe the subject(s), object, outcome, tools, community, rules, and division of labor and how they are interconnected, in order to understand the full picture of our school culture at work. This provides us with a critical lens, a context-template, to investigate the unique activity of innovation adoption within our school culture. In short, we can better understand our rich journey by exploring it with this magnifying glass called the Activity System (5).

    Activity system

    (1)

    The many moving parts each dynamically contributing to the school vision (GOAL) we hope to achieve. In the case of this book, the quest for innovativeness, let us frame the “vision” as a school culture that embraces innovativeness. To making full use (and sense) of the Activity System we must then describe the various components involved (see School Culture Analysis Chart).

     

    Here’s how to think about all the components:

    • Goals – are the vision statement which explains your school’s focus to embrace innovativeness.
    • Community – comprises people that share in the same general mission. They consist of people that share a set of social meanings relevant to their context.
    • Object – for our quest for innovativeness discussion, is TPACK, a mission for a school to embrace innovativeness. TPACK illustrates that the teacher experience (TX) is dynamically formed and reformed by the interconnectedness of content, pedagogy, and technology.
    • Rules – refer to the regulations, norms, and conventions that constrain actions and interactions within the activity system. Economically speaking, these are the financial opportunities and limitations that inform a school’s activity process.
    • Division of labor – refers to the work requirements to be fulfilled by the subjects. The functionality of a school’s hierarchical structure is a school’s own cultural phenomenon.
    • Tools – can be methods employed and/or the devices (technology) used by the subjects toward fulfilling their work requirements. We not only use tools, we also continuously renew and develop them, whether consciously or not, further we not only obey the rules, we also mold and reformulate them while we work. The tools are as dynamic a part as any to the Activity System.
    • Subject – describe Faculty and Staff as Adopters (Innovators, Early Adopters, Early Majority, Late Majority, Laggards), literally we need to list who fits within these categories when framing our understanding around innovation.

    Thinking through the components of the Activity System (1,5) (before moving forward) can help us to frame powerful insights into our school culture. Recreate and complete the School Culture Analysis Chart before moving on:

     

    School Culture Analysis Chart

     

    Goal Vision – What will be produced? Innovativeness
    Community How would you describe your school community? Locally? Regionally?
    How are they connected?
    Building(s) –

    District –

    Region –
    Organizational Hierarchy –

    Object What types of interventions might work to help create a culture of innovation? TPACK
    Rules Content area requirements?
    Diploma fulfillment requirements?
    Financial opportunities and barriers to adopting emerging technology?
    Technology deployment strategy?
    Division of Labor How does your school’s organizational hierarchy look?

    (Who are people accountable to?)

    Tools What technology-based solutions are available? (hardware and software)
    What learning environments are available?
    Devices (hardware)
    Apps/Extensions (software)
    Open Rooms/Flexible Spaces
    Subjects Who are the people in your school? Innovators –

    Early Adopters –

    Early Majority –

    Late Majority –

    Laggards –

     

    Once you identify the different components of your school culture, it is time to dive into what is going on. Perhaps the most important piece to this cultural analysis puzzle is how each part interacts. The arrowed-lines that connect each of the components are meant to force us to investigate more than just who or what is in place. Looking at the lines, ask yourself the following (4,6):

     

    • Does the Community actually inform Tool adoption and expectations?
    • Do Subjects have the ability to take risks and try new things or are they confined to their job as described in the Division of Labor? What are the approval channels for Faculty and Staff to innovate?
    • Can Subjects inform the adoption of specific Tools? How?
    • Do the Rules and Community allow/want Subjects to adopt emergent technology?
    • Do the actual activities of Adopters match up with the Division of Labor? Are their reporting gaps?
    • Tools change over time… What funding is in place to support this? What funding can be pursued?
    • Who has a voice in the decision-making process?
      • Parents?
      • Teachers?
      • Students?
      • Administrators?
      • School Board?
      • The Workforce?
    • Whose voice is not heard?

     

    Contradictions

    We then can summarize our school culture in terms of how are we achieving TPACK as individuals and as a school culture. We must also discuss the contradictions between how we defined the components and how they actually work. Do not regret having contradictions, they are very important to the innovation adoption process. Contradictions are the moving force, the disruption necessary, for the change and development of the system (1). As the contradictions come to the surface, we can expect, some of our Adopters to begin to question and deviate from our established norms5 which is just the change we often need. Contradictions can escalate into collaboration and a deliberate collective change effort (5).

    The Activity System illustrates how the multiple variables in our schools are involved in the success or failures of our Vision. The Activity System provides a critical lens to investigate the activity of innovation adoption within an organization. The Activity Aystem reports on our living/breathing school culture as best it can, as a snapshot in time. School is not stagnant, not totally predictable. Reiteration, Reformation, and Redefining are tenants to design and development of school cultures embracing innovativeness (4). As educators if everything went as planned, every time, we would likely question what we did wrong or what we missed. But the discussion around the activity at our school centers on an in-the-moment analysis. A more clear understanding of where we have been and where we are going can be found by exploring the process on which we embark on this epic disruptive saga.

    Image Credit: Chris Stein, a superstar Teacher, and illustrator Extraordinaire!

     Source Notes (in order of use)

    1. Engeström, Y. (1996). Developmental studies of work as a testbench of activity theory: The case of primary care medical practice. In S. Chaiklin & S. Lave (Eds.), Understanding practice: Perspectives on activity and context (First., pp. 64–103). New York, NY: Cambridge University Press.
    2. Amrit, Chintan, Jos Hillegersberg, and Kuldeep Kumar. “A social network perspective of Conway’s law.” Proceedings of the CSCW Workshop on Social Networks, Chicago, IL, USA. 2004. https://www.utwente.nl/en/bms/iebis/staff/amrit/SocialNetworksConwaysLaw_latest.pdf
    3. Cornet, M. (A reimagined illustration based on the work of Manu Cornet). Featured in the New York Times, Business Day section July 12, 2013. 
    4. Jonassen, D. H., & Rohrer-Murphy, L. (1999). Activity Theory as a Framework for Designing Constructivist Learning Environments. Education Technology Research and Development, 47(I), 61–79.
    5. Engeström, Y. (2001). Expansive Learning at Work: Toward an activity theoretical reconceptualization. Journal of Education and Work, 14(1), 133–156. doi:10.1080/13639080020028747.
    6. Engeström, Y. (1987). Learning by Expanding: An activity-theoretical approach to developmental research. Helsinki: Orienta-Konsultit. Retrieved from http://lchc.ucsd.edu/mca/Paper/Engestrom/Learning-by-Expanding.pdf
  • How to stop Google Slides from auto-advancing when you click on them

    Google Slides is one of my favorite G Suite programs since it is so versatile. I have shared many times that my favorite hack or use of Slides is to build your own app with it (see “Create your own “My School App” in Google Slides for mobile devices”). When using this app process with my students on a recent project (Gaming, VR Exploring, and App Building: The Ellis Island Hack-A-Thon) I found that, while in presentation mode, some students would click on the empty space in the slide and auto advance to the next slide which completely circumvented their app design.

    My strategy to stop Google Slides from auto-advancing is to insert a shape that covers the whole slide and link it to the existing slide. Additionally, text boxes that are not buttons must also be linked to the existing slide. This video explains the whole process:

     

  • Gaming, VR Exploring, and App Building: The Ellis Island Hack-A-Thon

    Blog image for Gaming, VR exploring, and App Building The Ellis Island Hack-a-Thon

    bit.ly/EllisIslandMicah

     

    As educators, we are constantly seeking to engage our students in the most meaningful ways. Not engage, like simply hooking them in with entertaining or trending toys, rather we work to engage our students in meaningful learning. Parallel with the constantly evolving world of emergent technology the most meaningful, and most engaging strategies are dynamically changing. We must remember no matter how new and exciting emergent technology is, the true educational potential is only achieved through thoughtful experience design and meaningful conversation.

    Introduction

    In my social studies classes we are learning about historical content in the United States from post-Civil War to the Present. The content outline for my course identifies key themes (1) to address throughout the year. This post is about our study of the immigration experience at Ellis Island with the following themes:

    • Students will identify groups of people who moved into urban areas, and examine where they came from and the reasons for their migration into the cities.
    • Students will explore the immigrant experience at Ellis Island.
    • Students will examine the living conditions in urban areas with a focus on increasing population density and the effects that this growth had on the social, cultural, and economic lives of people.
    • Students will examine nativism and anti-immigration policies, including the Chinese Exclusion Act, the Gentlemen’s Agreement, and immigration legislation of the 1920s.

     

    When learning about Immigration in the United States I wanted my students to have a more empathetic understanding of the immigrants story. Learning about others and understanding the world does not revolve around us individually… is a step towards empathy. And empathy leads to compassion a life-lesson I hope to leave with my students.

     

    The following work took place during two weeks of class. Specific times are explained by lessons below.

    For these lessons, we focused on United States Immigration at Ellis Island during 1870-1919 (2). We began by focusing on European Immigration since it related to the most immigrants during our time period of study (3).

    Screen Shot 2018-10-10 at 8.44.52 AM.png Screen Shot 2018-10-10 at 8.44.30 AM

     

    Lesson 1: Game Play

    Class Time: 70-90 minutes (depending on how much time spent reviewing each part)

    Resources:

    1. Mission US “Mission 4: City of Immigrants”
    2. Mission US City of Immigrants Notes

     

    We began by playing a Mission-US game titled Mission 4: City of Immigrants (4).

    Screen Shot 2018-10-10 at 8.46.25 AM.png

    Students playing the game assume the role of Lena Brodsky, a fourteen-year-old Jewish immigrant from Minsk, Russia who arrives in the United States in 1907. As the game begins, Lena is in the midst of a life-changing transatlantic journey on a ship bound for New York City. She joins her brother and his wife in their tenement apartment on the Lower East Side, and finds work in the burgeoning garment industry. Lena’s meager wages makes an essential contribution to her family’s economy. Life in the garment industry is difficult and dull, and Lena seeks out other opportunities and adventures. Players can improve Lena’s prospects by attending classes at the local settlement house, or finding fun and possible romance. Eventually, Lena finds work at the Triangle Shirtwaist factory, where her earnings increase. However, working conditions remain dismal, and some of the young women begin organizing. When a general strike breaks out, Lena must decide whether or not to join the picket lines with her fellow workers. The strike represents one of the many turning points that shape Lena’s life and reveal, in turn, how the story of America was shaped by immigrants.(5)

     

    As with all gaming in my classes, students were asked to identify, fact, fiction and the methods used by the game designers to demonstrate key facts. We kept notes on our Mission US City of Immigrants Notes (Google Slides). Following the game and discussion, we investigated more about Ellis Island.

     

    Lesson 2: Ellis Island Virtual Tours

    Class Time: 80 minutes (40 for each activity)

    Resources:

    1. Scholastic: Interactive Tour of Ellis Island
    2. Google Expeditions App with Immigration and Cities (Houghton Mifflin Harcourt)

     

    Activity 1: Scholastic offers an excellent Tour of Ellis Island(6), my students worked through each stop learning about the immigrant experience at Ellis Island and the role of Immigration Inspectors.

    Activity 2: To further discussion on the immigrant experience at Ellis Island, we took a virtual field trip with Google Expeditions(7): Immigration and Cities (Houghton Mifflin Harcourt). This particular field trip starts at the Statue of Liberty, provides a tour of the Ellis Island Facility and a Tour of a tenement home. The home used was also a model for the Mission US game: City of Immigrant. See the two animated gifs below to identify similarities.

    Mission US Immigrants gif (2)

    Mission US: City Of Immigrants

    Google Expeditions: Immigration and Cities

    The similarity between have and real life provides credibility to the time spent in the game.

     

    Lesson 3: Immigration Inspector Interview Flowchart

    Class Time: 40 – 50 minutes

    Resource:

    1. Ellis Island Hack-A-Thon Slide Deck
    2. Immigration Inspector Interview Process – Lucid Chart (example)

     

    Up to this point, students were working individually on understanding the immigrant experience. To dive deeper into the immigrant experience (our “hack”) students were asked to think about the Immigration Inspectors job, especially in 1907 when things were very busy. The following static was shared to illustrate the point:

    In 1907, more than a million arrived.  

    The highest number for a single day was 11,747 people.

     

    The plan was for students to explore how Inspectors would decide if immigrants would be allowed into America and therefore understand the immigrant experience in greater detail. Further, students were asked to think about how to speed up this process of allowing, or deporting, immigrants into America. An app was posed as a solution that could make the process more effective and efficient. To design an app, students needed to outline the Immigration Inspectors Interview workflow (process).

     

    Students were placed into random groups and directed to use a shared Lucid Chart(8) document to generate choices and responses based on what they learned in the student handwritten flowchartbeginning of the Mission US game and the Scholastic website. The free Lucid Charts website allowed students to create clean and somewhat clear flowcharts that demonstrate the work an Immigration Inspector would do each day. Lucid Charts has animated Gif-tutorials that are very helpful for students to understand the product. While not perfect, the flowcharts started to show a more in-depth understanding of the immigrant experience in 1907. The collaborative nature of Lucid Charts allowed the

    Students on Lucid Chart entire group to be invested in the process, as opposed to a piece of paper where only one person recorded responses. To support students, I shared the Ellis Island Hack-a-Thon

    slide deck which includes more details about Immigration Inspectors’ decisions and interview questions.

    Some students required more modeling of what the chart should look like so I worked on one live while they worked in their groups.

    Immigration Inspector Interview Process (1)

    Periodically, I would stop the class and ask the groups to consider Lena’s story (from Mission US). Lena was a 14-year-old, unmarried, young woman… so how could she be allowed in under the system in 1907? (She was “sponsored” by her brother). We needed to make sure our app reflected Lena’s experience as well. Now to take this workflow and design an app.

     

    Lesson 4: Designing an App for Immigration Inspectors

    Class Time: 70-90 minutes

    Resources:

    1. Welcome to the Immigration Inspector App – DEMO
    2. Google’s Applied Digital Skills – If/Then Adventure Stories Lesson
    3. Blog about Building Apps from Google Slides

     

    I explained to students that our last step was to build an app, a web-app to be precise. The way to build one begins by understanding how to connect individual slides in a Google Slides deck. Google’s Applied Digital Skills program offers excellent tutorials on this process and many more. I shared with students the link the Applied Digital Skills: If/Then Adventure Stories- Lesson 3: Create an If/Then Adventure(9) which includes 4 short videos:

     

    Lesson 3: Create an If/Then Adventure

    1. Introduction to If/Then Adventure Stories (2:10 min)
    2. Set Up Your First Slides (2:06 min)
    3. Create Choices and Links (4:12 min)
    4. Connect and Create (3:51 min)

    These are videos allow students to go back and replay steps as needed. Once the student have completed the video tutorials they must learn the following web-app steps:

     

    Step 1: Go to Google Slides and start a new presentation.

    Step 2: Click File – Page Setup…

    Step 3: Select Custom – 8 x 11.5 inches (click OK)

    Step 4: SLIDE ONE – Add an introduction/title and a “Click to Enter” shape.

    Step 5: SLIDE TWO – Use the title bar to name the slide.

    Step 6: Continue to add slides to go through the Immigration Inspector’s Interview Process.

    Step 7: As illustrated in the videos, add a hyperlink to slides within the slide deck to connect them to the correct slide.

    Students were encouraged to follow simple design rules including color and font consistency throughout the app development.

    slides app demo

    Lesson 5: UX Testing & Case Studies

    Class Time: 70-90 minutes

    Resources:

    1. Slide Deck for Explaining App Process
    2. Case Studies from “A Simulation: The Peopling of America” (pages 16-21)

     

    Now that students have built an app it’s time to go live! In this final lesson we will publish our apps and test them with immigrant case studies.

     

    Steps to publish:

    Step 1: Once complete click “SHARE” and make the link public (or limit within your school domain).

    Screen Shot 2018-10-10 at 9.00.02 AM

    Step 2: Hack the shared page’s URL by selecting everything in the URL from the word “edit” and right

    Screen Shot 2018-10-10 at 9.00.07 AM

    Delete the selection and add the word “preview”

    This will force a full-screen preview of the shared slide deck and create a more app-like experience for the user.

     

    Step 3: Copy the new “preview” URL and paste it into your favorite QR code generator. Students should keep the QR code open on their Chromebooks and check to make sure it opens with phones and/or tablets.

     

    Step 4: Users scan the URL codes to test apps.

    NOTE: To make a button on the home screen of a phone or tablet:

    Distribute the URL to users and instruct them to add a “Home Screen” button.

    • iOS – Safari: enter address & select the share box & “Add to Home Screen”
    • Android – Chrome: enter address & click three dots and select “Add to Home Screen”

     

    Case Studies:

    IMG_20181009_135620.jpg

    Case studies were created from “A Simulation: The Peopling of America”(10) and used to test out the apps to see if they allowed the Immigration Inspectors to work through their interviews more effectively and efficiently. Each student was given a card representing the background on one immigrant. These immigrants were used to test the apps of other groups.

     

    Follow up conversation points:

     

    User Experience (UX)

    1. What made a good app? (effective interview process)
      1. Did the process flow make sense?
      2. Was the result correct? Should your immigrant have been deported or allowed entry?
    2. How were the look and feel of the app helpful?
      1. Were the app colors consistent?
      2. Did the buttons function correctly?

     

    Content

    1. The immigrant experience was not as cut-and-dry, not as simple as the interview process made it seem.
    2. Immigration Inspectors would have to make judgment calls about what to do with immigrants. Were they always right?

    @GoogleforEdu #AppliedDigitalSkills #GrowWithGoogle @lucidchart #GoogleExpeditions #missionUS #gamingintheclassroom

    References

    1. “8.2 – A Changing Society | GVLIBRARIES.ORG.” http://www.gvlibraries.org/common/core/9093. Accessed 3 Oct. 2018.

     

    1. “Who Lives in America: Teaching ….” http://teacher.scholastic.com/activities/immigration/immigration_data/. Accessed 3 Oct. 2018.

     

    1. “Total Immigrants from each Region and Country, by … – Scholastic.” http://teacher.scholastic.com/activities/immigration/pdfs/by_region/region_table.pdf. Accessed 3 Oct. 2018.

     

    1. “Mission US 4: City of Immigrants | EDSITEment.” https://edsitement.neh.gov/websites/mission-us-4-city-immigrants. Accessed 3 Oct. 2018.

     

    1. “Mission 4: “City of Immigrants” (http://www.mission-us.org/).” http://www.changegamer.ca/uploads/5/8/5/6/5856939/missionus-city-of-immigrants-activity.pdf. Accessed 3 Oct. 2018.

     

    1.  “Ellis Island Interactive Tour With Facts ….” http://teacher.scholastic.com/activities/immigration/tour/. Accessed 3 Oct. 2018.

     

    1.  “Google Expeditions.” https://edu.google.com/expeditions/. Accessed 3 Oct. 2018.

     

    1. “Sign up for free – Lucidchart.” https://www.lucidchart.com/users/register/free. Accessed 4 Oct. 2018.

     

    1. “Introduction to If/Then Adventure Stories – Applied Digital Skills.” 18 Oct. 2017, https://applieddigitalskills.withgoogle.com/c/middle-and-high-school/en/if-then-adventure-stories/create-an-ifthen-adventure/introduction-to-ifthen-adventure-stories.html. Accessed 4 Oct. 2018.

     

    1.  “874-simulation book – AmericansAll.” https://americansall.org/sites/default/files/874-Simulation%20T_C%20MedLoRes.pdf. Accessed 4 Oct. 2018.
  • Helping Others Along – Motivation Theory and the SAMR Model

    “We awaken in others the same attitude of mind

    we hold toward them.”

    Elbert Hubbard

     

     

    As a second year teacher, I remember being very excited about leading my students to participate in a project-based learning activity. With great enthusiasm, I ran down the hall to see a teacher, much my senior, that I greatly respected and I wanted to share with him how excited I was. I was a bit taken aback and confused how negatively it was received. I soon realized that sometimes the things that we do with our students when they are a little out of the box can be perceived negatively by our colleagues. I realized that while enthusiasm can be infectious it is not by default, attractive to others.

     

    As innovators and early adopters of emerging technology we often find ourselves in the situation to help our colleagues. How do we best help them to understand the value of new technology and how it might benefit their students lives (rather than how might it help my fit into their classroom). How do we ask colleagues to adopt technology and help them to adapt the technology without putting our hands on their keyboard or their mouse and doing it for them. It’s important to adopt the sage wisdom of the old proverb: “If you fish for a man he will eat for a day, but if you teach a man to fish he’ll eat for the rest of his life.” This mantra in education particularly in adopting emerging technology is incredibly important. It is important that we help our colleagues to understand the value of the technology and how the technology can be used. This is best achieved through vicarious experience, guide-on-the-side coaching, and the right frame of thinking. We cannot approach supporting our colleagues with a mindset that says “Ugh. They are doing it wrong!” perhaps followed by “AGAIN!” We must do our best to understand the context in which our colleagues operate, what motivates them to teach, and how we might serve them best.

     

    While we may be leading the adoption of innovation, we must take on the role of a guide, explaining to our colleagues where we are going, why we are going there, and what we hope to see when we arrive. It is easy for us to think “Save time, see things my way!” But this will not foster an innovative school culture. At times an innovator will have difficulty persuading those they know, after all an innovator is not without honor except within his home.

     

    Innovation is an amplifier, it will amplify the good and bad of our teaching practice. Subconsciously, most of us recognize this amplification, which contributes to our fear over technology adoption. As champions we must learn to put ourselves in the shoes of a late adopter or laggard, then try to help them along. Empathetic understanding and leveraging real, meaningful relationships can not only promote adoption of innovation but can inspire for positive change.

     

    The constant for all teachers is students and their learning needs. All teachers hope that they can make a difference is what can contribute to their decision to continue teaching.1 One researcher quoted a beginning teacher, as saying, “I’ll need a sense of success, not unqualified constant success, because I know that’s completely unrealistic. But, overall, you know, on average, that I’m making a difference for kids and that they’re learning from me.”1  The teacher’s desire to feel successful with his students was echoed by many of the teachers who chose to stay in the profession with their school community.1  A very healthy faculty room conversation would be about why we became teachers to begin with. I regularly encourage anyone in education to think about this as a reminder of who they are and how that informs the expectations they hold on themselves to prepare students for a different future.

    ARCS Model

    There are certain key stages which are important to helping others to adopt emergent technology and innovativeness in general. These concepts can be conceptualized in the ARCS Model: Attention, Relevance, Confidence, and Satisfaction.2  Think if these as a process, starting with getting their attention and moving toward their satisfaction that they can do it.

     

    Attention

    When we relate the relevance of using emergent technology in the classroom we must describe how adoption is advantageous. Emergent technology can increase workflow efficiency for both teachers and students. For example, a paperless classroom takes time and energy to begin, but a teacher who makes over 100 copies a day might find themselves saving a significant amount of time if you consider the time it takes to stand by the copier over a year. Time savings and workflow efficiency are super important for educators but they need to see what you mean as well. Seeing others perform new, or threatening, activities without adverse consequences can generate expectations in observers that they too will improve if they intensify and persist in their efforts. Finally, in this first step, take into account your delivery style and method, newbies can easily conjure up fear-provoking thoughts about their ineptitude and can rouse themselves to elevated levels of anxiety that far exceed the fear experienced during the actual threatening situation. Take it easy, go slow.

     

    Relevance

    The adoption anything new must first be framed by something old, something familiar, and then advantages should be explained. For people to try new things and begin to adopt innovation, they general frame their understanding around how it relates to their previous practice and that they feel a need/problem. For example, VCRs allowed us to record, play, fast-forward and rewind, but the tape was not usable after many showings and sometimes the tape ripped. DVDs allowed us to also record, play, fast-forward and rewind but the digital quality remained constant… unless you scratched your DVDs. YouTube videos can be recorded (added to a playlist), played, fast-forwarded, rewound, they do not lose their quality and we can upload or own. Thus the advantage of using YouTube is framed around our past adoption. When we take the time to persuade our colleagues about adoption we are providing them with context-based application effective action which makes them more likely to mobilize greater effort than those who are not persuaded, but told.

     

    Confidence

    “The greatest danger for most of us is not that our aim is too high and we miss it, but that it is too low and we reach it.” — Michelangelo

     

    Emergent technology can be pretty complex, to be told that things are going to change every 6 to 18 months3 can be overwhelming to those who have yet to embrace innovativeness. We need to help people to aim high by creating a safe environment to try new things. When we work with colleagues they must feel comfortable to fail in front of you and learn with you (guide-on-the-side). We know that failure is the greatest teacher, but we are so afraid of it! Through a productive struggle, we can help our colleagues to personal mastery experiences with something new. Leveling the difficulty of the task will allow for early successes which yield increased attempts at more difficult tasks later on and eventually leading to a decision to adopt.

     

    Satisfaction

    What does it mean to be successful at adoption? What does it mean to do something right or correctly? A teacher’s efficacy belief is a judgment of his or her capabilities to bring about desired outcomes of student engagement and learning.4 Research has shown that a teacher’s efficacy is related to how teachers’ decisions are made, how goals are shaped, how planning and organization are implemented, and how teachers react in the classroom and relate to students.4 In addition, teachers with high self-efficacy embrace new ideas and methods for teaching.4 In developing a favorable or unfavorable attitude toward an innovation, an individual may mentally apply the new idea to his or her present or anticipated future situation before deciding whether or not to try it.5 The strength of people’s convictions in their own effectiveness is likely to affect whether they will even try to cope with given situations.6 Satisfaction resides in the willingness of the teachers being studied to adopt the technology and apply it to their professional settings.

     

    SAMR Model

    One of the most powerful ways to have a discussion with colleagues regarding technology adoption and pedagogical-shift strategies is the SAMR Model.

    samrmodel.png7

     

    We start by Substituting our existing strategies for one that are supported by emergent technology, we then Augment the strategy when we find that technology can improve (rather than replace) the strategy, next we use technology to Modify the strategy, and finally we Redefine the entire strategy when we find technology may offer us a better way of doing things. Simply put, the SAMR Model helps each of us to rethink individual lessons, units, and instructional practice. For example, we can take a paper worksheet-packet, make it digital, then use tools to annotate on it, then redesign the activity with a slide deck or video, and finally we create a brand new activity, different from where we started. For the teacher and student workflow SAMR might look like these examples 8:

    SAMR model

    SAMR model student

    Professional Development: Designing, Developing, and Implementing

    Professional Development offerings can be the catalyst of positive change. We have spent a great deal of time in this book discussing adopters and who we are in the story. Understanding ourselves and our colleagues can yield context-based, empathetically considerate, professional development opportunities.

     

    A combination of the SAMR Model and the ARCS Model are excellent for developing professional development offerings. When planning a training session there are a few things from the ARCS model to consider…

    Outlinechapter4

     

      1. Attention: arouse interest and curiosity
        1. Described:
          1. Stimulate perceptions (surprise, uncertainty, novelty, juxtapositions).
          2. Engage inquiry (puzzles, questions, problems, dilemmas).
          3. Create variety (different kinds of examples, models, exercises, and presentation modalities).
        2. Examples:
          1. incongruity, conflict
          2. games, roleplay
          3. hands-on/minds-on methods
          4. questions, problems, brainstorming
          5. videos, mini-discussion groups, lectures, visual stimuli, storytelling
        3. Reflection: How does an instructional leader’s enthusiasm change attention?
      2. Relevance: relate to experience and needs
        1. Described:
          1. Allow audience to select or define goals, give examples of goals, discuss value of goals.
          2. Adapt to what the audience wants to cover or how to cover it
          3. Use familiar communication modalities, relate goals to something familiar such as prior knowledge or experiences
        2. Examples:
          1. paraphrase content, use metaphors, give examples
          2. ask audience to give examples from their own experiences
          3. give audience choice in how to organize what they learn, explain how the new learning will use students’ existing skills,
          4. explain or show “What will the subject matter do for me today?…tomorrow?”
        3. Reflection: Reflection: How do teaching models, field trips, portfolios, and student choice change relevance?
      3. Confidence: scaffold success of meaningful tasks
        1. Described:
          1. Set clear goals, standards, requirements, & evaluative criteria.
          2. Give challenging & meaningful opportunities for successful achievement within available time, resources, & effort
          3. Encourage personal control, show or explain how effort determines success (personal responsibility = achievement).
        2. Examples:
          1. allow audience to choose goals
          2. allow small steps for achievement
          3. give feedback & support
          4. provide learners with some degree of control over their learning & assessment
          5. show that success is a direct result of personal effort
          6. give confirmatory-corrective-informative-analytical feedback rather than social praise
        3. Reflection: Reflection: How do clear organization and easy to use materials change expectations for success?
      4. Satisfaction: build a sense of reward and achievement
        1. Described:
          1. Support learning applied in real-world or simulated context with consequences
          2. Provide feedback after practice to confirm, analyze, or correct performance
          3. Apply consistent consequences for meeting standard consistent evaluation criteria
        2. Examples:
          1. avoid over-rewarding easy tasks,
          2. give more informative feedback rather than praise or entertainment value
          3. use practical examples related to audience interests award certificates for mastery of skills
          4. provide testimonials from previous audience about value of the learning
          5. give evaluative feedback using equitable criteria
        3. Reflection: Reflection: Why does social praise not work as well as informative feedback in creating satisfaction? How do rubrics change satisfaction?

    Connections in Championing, Coaching, and Mentoring

    In an effort to understand why teachers continue to teach in a challenging career I once conducted a survey of 75 Middle School teachers asking them to identify why they stayed in their profession.13 I was looking for attributes about success and I had tributes that they identified that set them apart. But what I found was many of them valued relationships with their colleagues more than most other outside factors. These findings are parallel with teachers who were identified in a federal study on teacher mobility as “movers” or “leavers” described teaching in isolation as one factor that contributed to their dissatisfaction. Movers left the schools where they worked in isolation for schools where colleagues interacted and shared ideas for teaching. Those teachers, titled “settled stayers”, described their supportive colleagues as a reason for their decision to stay at their school.1 Studies on the impact of colleague support on the retention of teachers have found those beginning teachers provided a common planning time with colleagues and a scheduled time to interact with colleagues on instructional issues had a 42% less likelihood of leaving as opposed to staying and a 25% less likelihood of moving as opposed to staying.9 Through my experiences working with schools, I found that directors of technology and key decision-makers seeking to roll out emerging technology, find a great deal of success when they have themselves positive relationships with their colleagues and with their employees. Our social-connectiveness is very important.

     

    But let’s focus on boots and the ground, let’s focus on working side-by-side as a coach, as a guide, as a trainer, and more importantly, as a friend to our colleagues who have a little bit of difficulty adopting new technologies. Professional Development in education has the responsibility of promoting teacher growth in a valid and practical manner. A community of teacher-learners can effectively promote this growth beyond what simple in-servicing (alone) can accomplish. Workshop and other in-service events are magnified by collaborative, shared-experiences. As teaching professionals we need to learn, share, and collaborate with their peers, we need to feel successful and believe in our ability to succeed.

     

    Our work as champions of innovation must be informed by the best practices examples provided through peer coaching and mentorship programs which can be high effective, when they provide collaborative atmospheres. Like championing a cause, mentoring is a professional role that requires professional renewal, enhanced self-esteem, more reflective practice, and leadership skills. The knowledge and skills that experienced teachers acquire as part of mentor training and practice is continual professional growth.10  When mentoring is viewed as a peer coaching requiring teachers to plan, demonstrate, and practice new instructional practices in a collaborative manner, schools may find less fragmentation, less teacher isolation.11 As we discussed previously, if you are alone in your professional journey, you are doing it wrong. Mentoring programs for teachers should serve to offer deliberate psychological and professional development conditions necessary for the development of teacher knowledge, skills, and dispositions, thus increasing teacher retention through effective, efficient mentoring. Champions, mentors, and peer coaches must develop their understanding of building helping relationships, effective teaching practices, effective coaching practices, and how to work with adults.12

     

    As we think beyond working with one colleague at a time, we must begin to think about developing our culture. The best practices found in effective professional learning communities (PLCs) can help us significantly. PLCs can be defined at multiple levels (local, state, national, and international) in multiple contexts (team of teachers, building staff, school district of teachers, group of common content teachers, etc…) yet the focus of every PLC must be to explore three major questions: What do we want each student to learn? How will we know when each student has learned it? How will we respond when a student experiences difficulty in learning?14

     

    There are five major attributes of PLCs15:

    1. Supportive and Shared Learning – the collegial and facilitative participation of the principal, who shares leadership (and power/authority) through inviting staff    input in decision making.
    2. Collective Learning – application of collective learning to address student needs.
    3. Shared Values and Vision – a shared vision that is developed from the teachers’ commitment to student learning.
    4. Supportive Conditions – time scheduled for teachers to come together to learn, make decisions, problem solve, and create work exemplified by collaboration.
    5. Shared Personal Experience – a peers helping peers process, based on a desire for individual and community improvement founded in mutual respect and trustworthiness of the teachers involved.

     

    These five major attributes are reflective of Bandura’s (1977)6 performance accomplishment, vicarious experiences, verbal persuasion and emotional arousal. Clearly the research shows repetitive themes in community building and job satisfaction for teaching professionals.

     

    The teaching can be a lonely profession complete with isolation and the close-my-door-and-teach mentality. Yet, the wealth of knowledge and experience that can be accessed through well structured professional development and collaboration opportunities. This takes effort on the part of the teachers, administrators, and institutions of learning, but the effort will yield positive results. The Reciprocal Nature of Inspiration: Inspiring Others Will Inspire You.

     

    Image Credit: Chris Stein, a superstar Teacher, and illustrator Extraordinaire!

     Source Notes (in order of use)

    1. Johnson, S.M. & Birkeland, S.E. (2003). Pursuing a “sense of success”: New teachers explain their career decisions, American Educational Research Journal 40 (3) (2003), pp. 581–617.
    2. Keller, J. (1987) Attention, Relevance, Confidence, and Satisfaction are developed in John Keller’s ARCS model of motivational design.
    3. “Moore’s Law – Investopedia.” https://www.investopedia.com/terms/m/mooreslaw.asp. Accessed 18 Apr. 2018.
    4. Tschannen-Moran, M. & Hoy, A.W. (2001) Teacher efficacy: Capturing an elusive construct, Teaching and Teacher Education 17 (2001), pp. 783–805.
    5. Rogers, Everett M. Diffusion of Innovations. 5th ed. New York: Free, 2003. Print.
    6. Bandura, A. (1977). Self-Efficacy: Toward a Unifying Theory of Behavioral Change. Psychological Review 84 (2), 191-215.
    7. Puentedura, R. The SAMR Model http://hippasus.com/resources/sweden2010/SAMR_TPCK_IntroToAdvancedPractice.pdf
    8. Based on: Schrock, K (2013) “SAMR – Kathy Schrock’s Guide to Everything.” 9 Nov. 2013, http://www.schrockguide.net/samr.html. Accessed 20 Apr. 2018.
    9. Smith, T.M. & Ingersoll, R.M. (2004). What are the effects of induction and mentoring on beginning teacher turnover?, American Education Research Journal 41 (3) (2004), pp. 681–714.
    10. Hanson, S (2010). What Mentors Learn About Teaching. Educational Leadership, 67 (8) 2010, 76-80
    11. Reiman, A.J. & DeAngelis Peace, S. (2002) Promoting Teachers’ Moral Reasoning and Collaborative Inquiry Performance: a developmental role-taking and guided inquiry study. Journal of Moral Education, 31(1), 51-66.
    12. Dotger, B. & Reiman, A. 2006-01-26 “Measuring Fidelity and Concerns in the Process of Implementing an Innovation” Paper presented at the annual meeting of the American Association of Colleges for Teacher Education Online. <PDF> 2009-   05-25 from http://www.allacademic.com/meta/p36187_index.html
    13. Shippee, M. & Dotger, B. (2010) Perceptions of Success for Teachers: The Role of Mentor Programs. (unpublished).
    14. DuFour, R. (2004) What is a “Professional Learning Community”? Schools as Learning Communities. Educational Leadership 61(8)
    15. Hord, S. M. (1997) Professional Learning Communities: What Are They and Why Are They Important. Issues… about change. 6 (1). Southwest Educational Development Laboratory (SEDL) Austin, Texas
  • Teacher: Know Thyself – School Culture Shift is about the people

    “Courage is contagious.

    When a brave man takes a stand,

    the spines of others are often stiffened.”

    – Billy Graham

    Think: Lord of the Rings, Harry Potter, or Star Wars, every good quest-adventure story has a team of contributors, each with a special skill set that contributes to the team’s successes. They fumble about lampooning the human experience on their way to epic saga-like success. We are often engaged by both their plight and how we can relate to them. A key character in these stories is the hero, or champion.

     

    If you are reading this blog post it is likely that you are the champion, my friend, and that you will keep on fighting until the end, since there’s no time for losers, cause you are the champion of the world…. but I digress.

     

    Champions

    Many champions feel more like an imposter than an expert or leader. Perhaps it is this feeling that drives champions to keep learning and growing toward mastery. The mastery for the future is not in a tool or workflow solution, it is found in innovativeness, in the champion’s ability to change.

    A champion is someone that is instrumental in successfully guiding projects through the approval hurdles: displaying persistence, expressing strong conviction in the innovation, and involving key individuals.1 In our quest for innovativeness we can embrace this role for ourselves and/or find allies within these ranks. The adoption of an innovation by an organization is more likely if key individuals (champions) are willing to support the innovation.2

     

    This willingness is extremely important. We can very easily take the role of bystander in our school community. The bystander effect3 is a scary aspect of the human experience that we must all work against. It explains to us that we may look at a problem as “not ours” or that “someone else will take care of it.” This is a paralyzing condition that actively works against positive change in our schools. Champions are just the people who believe in positive change.

    Champions are the organizational mavericks, they exist within a system but are given autonomy to explore alternative, creative solutions. They can be transformational leaders, who harnesses support from other members of the organization.2 The impact of a champion on both the adoption and sustainability of an innovation is undeniable. Selecting individuals who display these particular champion behaviors can increase the probability that adoption of innovation occurs.1 A champion in the organizational adoption process is someone who possess the certain attributes and skills. Champions are credible experts and planners that can network well with colleagues since they are perceived as sensitive to colleagues needs by demonstrating an objective approach to finding meaningful solutions. An innovation champion must be tenacious, assertive, decisive and should instill passion and positive thinking in the innovation process.4

     

    Adopters

    You can take a personality test, a learning style inventory, or even a which-character-are-you quiz, but I would argue the power of meaningful self-perception. Perhaps a better title for this chapter would be “Who do you think you are?” It is extremely important that we recognize our strengths and weaknesses in our professional practice, such recognition can lead to real, positive growth. While you may take up the role of champion as a general way of perceiving your fit within your school system, we may find ourselves identifying with one adopter category or another when discussing emergent technology. We call these categories: Innovators, Early Adopters, Early Majority, Late Majority, and Laggards.5 Adopter categories can be illustrated on a bell curve on the basis of innovativeness.

    adopters.png

    Read through the descriptions below with one type of emergent technology and see how you fit. For example if the topic was gaming in the classroom: who do you think you are?

     

    Innovators: “Lets do this!”

    video-game-controller.pngInnovators are interested in new ideas from outside of established local social system. Able to understand and apply complex technical knowledge. Innovators must be able to cope with a high degree of uncertainty about an innovation at the time of adoption. Innovators are risk takers, they learn from failure like a gamer.

     

    Early Adopters: “Describe the value in it and how to do it and I am all in!”

    Early adopterEarly Adopters are invested and respected in the local school community. They are cautious and want their efforts informed by research if not best practices. Early Adopters are not known for risk taking, but have a reputation for well-thought out execution of emergent technology. Change agents seek this group out a local voice missionary for speeding the adoption of innovation.

     

    Early Majority: “Show me my colleagues using it and I will try it too.”

    Early majorityThe Early Majority adopt just before the average person making them an important link in seeing the adoption process successfully take off. The Early Majority wants to employ best practices based on the experiences of Innovators and Early Adopters. They will make the necessary changes but do not want to go first.

     

    Late Majority: “I am a team player, I will support this but I probably will not be the best at it.”

    Late majorityThe Late Majority adopts just after the Early Majority. They adopt sometimes due to economic pressure, peer pressure, or both. The Late Majority must see the innovation as already being successful before they adopt. You might call the Late Majority our “team players” since they are willing to join the other adopters once they realize it is for the greater good. The Late Majority may not be super excited about technology of any particular kind but they make the change for the benefit of their school community.

     

    Laggards: “I am not convinced this will benefit my classroom. I have done fine without it.”

    LaggardturtleLaggards are near isolates in the school community. Their point of reference is past practice and past perceived successes. Laggards must be positively certain that a new idea will not fail before they can adopt. They are concerned about being blamed if the innovation fails to yield expected results.

     

    A review of these adoption categories is relevant for several reasons, it will help us predict how our colleagues may feel about adopting emergent technology, and this review will help us understand how to find Early Adopters who often have respected Champions in their ranks. Further, these adoption categories help us to better understand the sphere of influence each adopter has. For example, an Innovator can inspire Early Adopters and potentially some Early Majority, but would be hard pressed to motivate a Laggard. Why? Innovators can be seen as people doing some pretty far out there stuff, beyond the skill set of later adopters. Innovators, by definition are risk takers, they accept failure in a ways that make some people uncomfortable. This is why Early Adopters often serve as more effective Champions, they make up a larger percentage of people and have a reputation for a more measured approach to adoption.

     

    Derek Siver’s Ted Talk “The First Follower: Leadership Lessons from a Dancing Guy”6 illustrates the importance of Early Adopters in the Adoption process (If you have not seen this three-minute video, please check it out). Siver’s explains that a Leader (Innovator) has the guts to stand out and be ridiculed, but that does not start a movement. The First Follower (Early Adopter) who joins the Leader validates the movement (Adoption) and makes it appear less risky for others to follow. These Late Adopters model their behaviors of after the First Follower, not the Leader. The movement gains momentum and then we see a real shift in cultural adoption. In this account, we must understand that the Leader treats the First Follower as an equal, as a co-leader.

     

    Additional key roles include opinion leaders who have informal influence and change agents who positively influence innovation decisions. Change agents work to develop a need for change on the part of the client, establish an information-exchange relationship, diagnose the client problem, develop an action plan, implement, and shift the client from reliance on the change agent to self-reliance.5,7

     

    Decision Making

    If you are a decision maker for a school or organization there are multiple types you might consider which affect the adoption of innovation process. These types might even be considered steps toward adopting innovation: (1) Optional innovation-decisions, (2) Collective innovation-decisions, and (3) Authority innovation-decisions.

    Optional innovation-decisions: The choice to adopt or reject an innovation is made by an individual independent of the decisions by other members of a system. The individual’s decision can be influenced by the norms of the system and by communication through interpersonal networks.5 An example of this may be a teacher from a school choosing to go paperless at their school while their colleagues continue to teach with paper.

    Collective innovation-decisions: The choice to adopt or reject an innovation is made by consensus among the members of a system.5 An example of this may be like the above-mentioned person, except at a department level choosing to go paperless.

     

    Authority innovation-decision: The choices to adopt or reject an innovation is made by a relatively few individuals in a system who possess power, high social status, or technical expertise.5 An example of this may be where upper-level leadership has decided their school community will go paperless so they will no longer purchase printers, ink or service photocopiers.

     

    As a leader, if you were to allow your Innovators and Early Adopter, the flexibility to make optional innovation-decisions. Their successes may naturally lead the Early and Late Majority joining them in a collective innovation-decision. Finally, it may take the authoritative approach to move the Laggards forward in the desired adoption.

     

    If perhaps you were to approach this same list of categories with topics like Virtual and Augmented Reality, the Maker Movement, Coding, and/or Robotics… you may find yourself in a different adopter category. The Maker Movement’s Innovator may also be the Robotic’s Laggard, and there’s nothing wrong with that. We all learn and grow at different speeds and in different ways. Identifying the value of emergent technology within the context of our classroom needs and content is the first step toward becoming a change-agent in our professional communities. The level of perceived relevance in our classroom will likely inform our adoption category and approach with any innovation. Once a specific innovation becomes a seamless part of our classroom we have reached the pinnacle of innovative adoption.

     

    Image Credit: Chris Stein, a superstar Teacher, and illustrator Extraordinaire!

    Source Notes

    1. Howell, J., Shea, C., & Higgins, C. (2005). Champions of product innovations: Defining, developing, and validating a measure of champion behavior. Journal of Business Venturing, 20(5), 641-661. Retrieved from: http://www.sciencedirect.com.libezproxy2.syr.edu/science/article/pii/S088390260400075 8#
    2. Greenhalgh, T., Robert, G., Macfarlane, F., Bate, P., & Kyriakidou, O. (2004). Diffusion Of Innovations In Service Organizations: Systematic Review And Recommendations. The Milbank Quarterly, 82(4), 581-629. Retrieved from: http://onlinelibrary.wiley.com/doi/10.1111/j.0887-378X.2004.00325.x/full
    3. Darley, J. M. & Latané, B. (1968). “Bystander intervention in emergencies: Diffusion of responsibility”. Journal of Personality and Social Psychology. 8: 377–383. doi:10.1037/h0025589. https://pdfs.semanticscholar.org/9c2f/63826605843d83fd08f56fbf75790cf74614.pdf. Accessed 17 Apr. 2018.
    4. Daily, Alisia (2014). “Social Innovation and Innovation Champions: An Analysis of Public and Private Processes.” Diss. Virginia Commonwealth U, 2014. Abstract. VCU Scholars Compass, n.d. Web. <https://scholarscompass.vcu.edu/cgi/viewcontent.cgi?referer=&httpsredir=1&article=4460&context=etd>.
    5. Rogers, E.M. (2003). Diffusion of innovations (5th ed.). New York: Free Press.
    6. Sivers, D.  “Leadership Lessons from Dancing Guy | Derek Sivers.” https://sivers.org/dancingguy. Accessed 17 Apr. 2018.
    7. Clarke, R. (1999, Sept). Roger Clarke’s innovation diffusion theory. Retrieved from http://www.rogerclarke.com/SOS/InnDiff.html

     

  • Innovativeness is the Pedagogy for the Future #edtech #wanderlustEDU

    The journey of the educator is much like a quest. We strive to successfully gather the necessary skills and knowledge loading our brains and backpacks (teacher toolkit) with what we think will best benefit our students. But like any journey our supplies and frame of thinking need to be constantly refreshed, a state of constant change (innovativeness). Our supplies might be a new instructional strategy or program, but often the newest thing is perceived as a form of technology.

    What is it about technology that compels us to believe it is a necessary component for a well-rounded education? We inventory how much of it we have, how many times it is used, and ask ourselves if we need more of it? Maybe we should stop and ask ourselves exactly what is it that we are talking about.

    Perhaps you are feeling a little overwhelmed about trying to keep up with the latest technology and the newest thing for your classroom or school? Did you know that the pencil, the original 1:1 device, took nearly 100 years to be widely adopted in education?
    Pencil
    It seemed that with each new decade, the 20th century brought some new thing for the classroom.

    History of Educational Technology Tools

    But the critical eye would notice that much of these tools would remain, overlapped in purpose, for a long time. Much of our instructional practices today have been informed by these tools, rather than good pedagogy informing how to use these tools. We must allow technology to amplify good instructional practice, rather than tell us what good practice is. Overtime cost of new technology have been reduced leading to an increase in accessibility, but accessibility does not equate to need.

    To accept that incorporating emergent technology into our students’ educational experience is indeed a major step for successfully preparing for our future. But beyond that, the struggle comes between deployment and employment of new technology. To deploy is to distribute, but to employ infers activity in which one engages.

    We use the word technology in the most simple sense to mean a tool used by mankind to achieve certain goals. Yet, the modern dictionary focuses on a different aspect of the word, pointing out that technology transcends a physical object and infers application, capability, and methods of accomplishing a task, in short, new technology might be thought of as a better workflow.

    Educational institutions at every level struggle with the effective and efficient uses of new devices, new strategies, new workflows. Schools easily assess the quantity of instructional hardware but often express concern that the devices are just not being used. We must move past the 20th-century bravado which pointed to the quantity of computers we possessed and grow to foster learning communities where technology is simply the workflow we use to produce powerful learning experiences and the platform we employ to provide our learners with voice. Yes, we still boast about quantity, we have just changed our language and now say “we are a 1:1 school.”

    Our concerns about how, when, and why instructional technologies are being used are merely symptoms of a greater problem, we need to foster a culture that embraces innovativeness. The word innovation refers to something new or to aRotary to Smartphone change made to an existing invention (product, idea, or field), like the invention of the telephone led to the innovation of the smartphone. Can we begin to think about schools as inventions in need of innovation? We must frame our thinking around our school culture, as a collective understanding about where we are and where we need to be.

    A school culture that embraces innovativeness is a group of people who chose to frame their thinking around change. Recognizing the need to dynamically approach innovation, in the form of tools and interventions, and realizing they will never arrive at a place where they can rest on the laurels of past successes. The idea of innovativeness is both exciting and scary: cutting-edge applications of emergent technology, embracing failure as a necessary component of the learning process, trying new things and falling in love with the process… but this mindset becomes an expectation, the way we now operate is, no cruise control, no this-is-the-way-we-have-always-done-it, we now are always changing.

    So why choose this path? Why choose a state of constant change… the way of innovativeness? The path has been chosen for us. In the case of emergent technology, we cannot assume a static approach to teaching and learning is productive, we must consider technology to be dynamically changing, and thus triggers consequent changes in how we function. It is difficult to confront, but we know that our high-tech smartphones and tablets are the lowest form of technology our students will ever know. Simply integrating new technology will not change our practice, adopting a positive approach to innovation will lead to a paradigm shift. Innovativeness is the pedagogy for the future.

     

    Image Credit: Chris Stein, a superstar Teacher, and illustrator Extraordinaire!