Current Dissertation Research
The purpose of my qualitative case study research is to explore how an organization progresses through the process of adopting innovations (emergent technology). To understand the organizational adoption process, I seek to describe how a specific organization engages in the adoption of mobile learning (mLearning) through the design and development of their own mLearning demo-product within their …
A Match Made in Heaven: Google Maps and Augmented Reality #edtech #AR #mLearning #VR
I just completed a very successful collaborative custom map project with 100 students which I then converted to be used in a sweet augmented reality app. Here's the details... Liverpool Cemetery Mapping Project Over 100 students at Liverpool Middle School collaborated on a Liverpool Cemetery Mapping project. The PBL scenario allowed students to work individually, …
Is anyone paying attention? Can mobile devices rescue our Learning Environments? #mLearning #mobile #edtech #edchat
I recently completed several graduate courses where I noticed (more than usual) the prevalence of laptops in the instructional space. Half of my peers had open screens for most of the class. I found myself wondering, what are they typing? What are they looking at? Facebook? Twitter???? The eyes down, clickety-clack of the keyboard MUST …
Oregon Trail: Single UX to Multiple UX #edgaming #edtech #UX
Remember Oregon Trail? dysentery, cholera, broken wagon tongue... good times right? Even after the 12 years I've been using the Oregon Trail (OT) Game in my seventh grade classroom it never ceases to amaze me how excited my students always get about such a simple game. A blogger referred to the Oregon Trail game as …
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Paradigm Shift: #mLearning meet #PD
mLearning Mobile learning (mLearning) is rapidly gaining acceptance internationally for users in many contexts. Smartphone users expect that their device will deliver content anytime, anywhere on-demand. A culture shift is occurring where anecdotal, scheduling, and calculating knowledge is no longer carried as cognitive space since mobile devices are effectively and efficiently bearing that burden. Is …
Classroom 2.0 #pd #teaching #learning
We finished our 6 hour "Classroom 2.0: Teaching in a Digital World" workshop. What a success! Our presenter team approached the event using the "Apple Store Model": meaning we wanted a judgement-safe, productive atmosphere for our colleagues to explore new interactive approaches to teaching in a 2.0 world. We opened by developing the concept of …
Gaming in the Classroom #edtech #edgaming #angrybirds
Incorporating the novelty of gaming into an instructional atmosphere can be tough and will definitely come under scrutiny by colleagues. Realizing the attention grabbing implications, I've been exploring how to effectively and efficiently bring in gaming to my classroom setting. Last night, I received an email from a parent (also a teacher) about my use …
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How Kids Approach Tech. #edtech #mlearning
The way we approach technology has a great deal to do with how we perceive it. Today, I had students working collaboratively with spreadsheets calculating costs for a pen-and-paper simulation. Their task was to supply three ships with men, women, children, cows, horses, etc.. for life in the New World. To allow for effective and …
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Yoda on #Edtech & #mLearning
I've been reading a great deal about K12 technology integration (#edtech) and mobile learning (#mLearning). Ok... so maybe most of my "reading" has been twitter tweets. And many of the topics, concerns, problems, etc... that come up can be solved with a little Jedi reasoning. Here's how Master Yoda, a little Jedi, would address the …